
Giant warlords (like Microsoft and Sony) are poised for a tech-toy shootout, writes SCOTT COLBOURNE
Prashanth's Global update :
November 17, 2006 at 1:48 PM EST
As of late November, some gigantic corporations have been engaged in a life-and-dollars struggle to deliver good times to your living room.
New video-game consoles from Sony, which launched its PlayStation 3, and Nintendo, with its little Wii, are joining Microsoft's Xbox 360 on holiday wish lists. In these early days, all three machines are squarely aimed at current gamers — you know, the people lining up in the snow, sleet and dark of night to get one this weekend. But to varying degrees they are also being positioned as home-entertainment hubs and one-stop virtual malls where users can access music, movies and photos, plus surf and communicate online. They have the potential to bring digital distribution, which has driven the growth of Apple and its iTunes Music Store, to your TV screen along with high-definition content and more Mario.
My goal here, having undertaken the gruelling task of opening boxes, plugging things in and playing with them, is to help gamers choose the right system, to aid parents who still pronounce Wii like "why" instead of "we," and to enlighten innocent bystanders besieged by ads they don't understand.
Up until now, Sony has virtually owned the game-console market with its PlayStation line, selling over 110-million PlayStation 2s compared with around 25-million units each for Microsoft's first Xbox and Nintendo's GameCube.
After spending time with the three latest contenders, it looks like the race to sign up devotees is going to be much closer in this generation of tech toys, and each machine could make inroads with newbies.
Sony's PlayStation 3 looks like something George Foreman might use to grill meat.
This thing has heft. Its glossy black top is curved and seems to draw fingerprints out of thin air.
An inspection of its inputs and card slots reveals that Sony is finally leaving behind the days of forcing buyers to use its proprietary and often expensive cables and accessories. The PS3 is able to handle memory cards and devices such as cameras and digital music players made by its competitors, and it has a variety of standard outputs for connecting cables to stereos and TVs.
Turn it on and some very computer-like things begin happening, including the need to download a system update. The interface that appears on the screen is much like the one for Sony's PlayStation Portable, or PSP. A menu bar stretches horizontally and has icons for music and video (including high-definition Blu-ray movies), photos and online access. And games — almost forgot those things.
Thankfully for a device that seeks to be a cornerstone of home theatres, the PS3 is whisper quiet. Its closest competitor in the multimedia and games market, the Xbox 360, is hampered by a cooling system that can sound like a remote-control helicopter trying to take off. Microsoft says it is going to respond to Sony's engineering feat, but has not set a date.
One of the options on the PS3's menu is called "remote play" and it offers a good example of what Sony is up to with this living-room Trojan horse. Sony's PSP can wirelessly hook up to the PS3 to access its hard drive. You can be in the kitchen with your PSP listening to music stored on the PS3 in the den, or slide a Blu-ray disc into the PS3 and then watch it elsewhere on the PSP. Sony has plans to make this connection work over the Internet as well, so that you could be in Seattle with your PSP, have the PS3 on and connected at home, and then conduct slideshows of family photos or watch a home movie.
The PS3 lets you browse the Internet on your TV (and use wireless keyboards and mice to do so) and Sony has created an online service called the PlayStation Network that it hopes will match Microsoft's Xbox Live, which will begin offering downloads of TV shows and high-definition movies in the United States this week (the Canadian debut is coming, Microsoft says). Sony's service has a store that will also eventually feature music and video downloads, and out of the box it allows users to play games online.
In the short term, those games should be the most important feature of the many things the PS3 can do, but on that front, at least for this holiday buying season, the 360 has a distinct edge. Among the short list of four exclusives for Sony's machine, the marquee game is Resistance: Fall of Man, a science-fiction shooter. It is technically impressive — the PS3 has plenty of play potential under the hood — but Microsoft's one-year head start has been a boon to developers. Gears of War, released this week, is winning over game reviewers — including this one — and is selling briskly. And the 360 finally has a worthy all-ages online game in Viva Pinata, which lets youngsters care for surreal virtual beings.
Ultimately, my advice is to dial down hopes of unwrapping a PS3 this year, especially given the pummelling that demand will probably hand out to supply as Sony struggles to get enough machines to stores. The PS3, with more quality games, will be a better buy in 2007 than it is now.
That leaves Nintendo's Wii. The idiosyncratic Japanese company is charting its own course into the next generation, as usual. The Wii is the smallest of the new devices, about the size of three DVD cases stacked together, and it exudes cuteness.
Hit the power button and the interface that pops up has glowing bubbles that Nintendo calls channels. Nintendo is finally embracing the online world so the Wii works with wireless Internet connections, or Wi-Fi, and it will continue to access the network even in standby mode. There is a forecast channel for weather updates and one for news with a spinning globe so you can select your region of interest.
The first thing to do with the Wii is to set up a "mii." This is your 3-D representative in the odd world Nintendo creates on — or in, it seems at times — your TV. You choose a face and body and then the little mii will start popping up in games. And your mii can visit other people's consoles and then you can have a parade.
Yes, going from a game subtitled Fall of Man to this Wii world was a shock, I will say that.
But the Wii's real hook is its controller, or the "wiimote." The two-piece wonder can be moved any which way and your on-screen stand-in will respond in kind. Swing it like a tennis racket or golf club in Wii Sports, which ships with the system, or turn it like a steering wheel in the awesomely named Excite Truck. My concern going in was that the sensors might struggle outside of the safe test conditions where I had previously encountered the Wii, but it worked well with little setup and no fussing.
Nintendo is hoping that a broad audience of people turned off by the current game landscape and its complicated control schemes will buy into the multiplayer fun of the Wii, just as many new users have discovered its dual-screen portable, the DS. I get the feeling the Wii is going to please a lot of families — and upset plenty of downstairs neighbours listening to virtual sword fights and tennis games take place above them.
But here is some advice that applies to all the consoles: Try before you buy. With the Wii, that test session, much like this next generation of video-game machines, will be fun to watch.